WebJan 6, 2024 · A small base for Phasmophobia using ImGui, MS Detours, and Il2CppInspector. - SmallBase/present_hook.cpp at master · CychUC/SmallBase WebJul 13, 2015 · As discovered from comments, the reason for the device creation failure was an unsupported combination of multisample quality and/or count. This support can be queried after device creation, and before swapchain creation by using the D3D11CreateDevice function, and then …
Big Picture Mode Steam - Forum CodeWeavers
WebOct 3, 2012 · You can create render target views via CreateRenderTargetView(), which takes a resource as input. Textures are resources too... you just have to create them with … WebC# (CSharp) D3DDevice.CreateRenderTargetView - 15 examples found. These are the top rated real world C# (CSharp) examples of D3DDevice.CreateRenderTargetView extracted from open source projects. You can rate examples to help us … old sheldon church road
Directx11 - DeviceContext::ClearRenderTargetView crashes
Web1 Answer. Sorted by: 1. You can use CopySubresourceRegion to copy data between textures. "Subresource" means a combination of mip level and array index, so here you would copy to the subresource corresponding to the desired index in your texture array. However, it's best to avoid copying data between textures if possible, as it does take time. WebDec 22, 2024 · Stephen Sajewski. CrossOver's default setting for the Steam app uses a Windows XP bottle. Big Picture Mode only works on Windows Vista or later. If you open the Wine Configuration and change Steam's Windows version to Vista or later, you can then click Big Picture Mode and it will try to launch. For me I get a failure at this point. http://directxtutorial.com/Lesson.aspx?lessonid=111-4-4 old sheldon church ruins hours