WebTraits. Incorporeal Movement. The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Magic Resistance. The dybbuk has advantage on saving throws against spells and other magical effects. WebAssume Form. The maurezhi can assume the appearance of any Medium humanoid it has eaten. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon's body.
Night Blade - Monster Stat Block » Dungeons & Dragons - DnD 5e
WebHit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10-foot radius of disgusting green … WebWhen any creature that isn’t a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it. Standing Leap. The bulezau’s long jump is up to 20 feet and its high jump is up to 10 feet, with ... karur vysya consumer loan in cibil
Maw Demon - Monster Stat Block - Kassoon.com
Web22. jan 2024. · Demons are a subclass of the Fiend Race in Dungeons & Dragons. They generally live in the Abyss but will come to the surface from time to time to wreak havoc … WebThe dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage. Claws. Melee … WebThe mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation. • 1st level (4 slots): detect magic, mage armor, magic missile, shield. karus hippotherapie