WebMar 20, 2024 · What turn is timer ball most effective? Answers. Timer Balls are most effective after 10 turns, with a maximum catch rate of 4x. You don’t have to wait for 40 turns like in the games before Black and White. “ (1 + number of turns passed in battle * 1229/4096), maximum 4 ”. Timer balls, as the description suggests, is best used for long ... WebAug 15, 2006 · Aug 15, 06 at 8:01pm (PST) ^. re: Timer Balls. i had a strategy once:Get a loooong lasting pokemon (like if your trying to get a lagendary)I wait for turns to go by then I see how strong the time ...
Catch rate - Bulbapedia, the community-driven Pokémon …
Webso like how effective does a timer ball get to and in how many turns? i wasted my master ball 😐 and zacian has burnt through like 20 of my ultra balls (yes, he’s been at a sliver of health multiple times) so i thought if i just lasted for a long time i could get him with a timer ball (idk man i’m desperate) any info on them? WebMar 15, 2024 · Every turn that goes by increases the frustration level of a player. But, it also increases the effectiveness of a Timer Ball. After ten turns, the Timer Ball has a catch modifier of x4. This makes it one of the best balls in the games. RELATED: Pokémon: The Ideal Pokémon To Use Each Apricorn Ball On (& The Worst) ready or not game crossplay
Pokemon Sword & Shield: How to Get Timer Balls - Twinfinite
WebJan 10, 2011 · 2 votes. Best answer. Gens 3 and 4: > ( (number of turns passed in battle + 10) / 10)×, maximum 4×. Gen 5 onward: > (1 + number of turns passed in battle * 1229/4096)×, maximum 4×. Source. answered Jan 10, 2011 by PsychicX1. edited Oct 7, 2024 by Hellfire Taco. WebEffect. Used in battle. Attempts to catch a wild Pokémon. Has a catch rate of 1.1× on the first turn of the battle and increases by 0.1× every turn, to a maximum of 4× on turn 30. If used in a trainer battle, nothing happens and the ball is lost. Webrate is the catch rate of the Pokémon. bonus ball is the multiplier for the Poké Ball used. Result is subject to standard rounding, rounding up at 0.5. bonus status is the multiplier for any status condition the Pokémon has (2.5 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise). ready or not game image